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Devices using opengl es 2.0
Devices using opengl es 2.0




devices using opengl es 2.0

This person’s blog post was also dealing with a Fire TV and their solution was checking “Auto Graphics API” which I am already doing. This Unity forum thread with the same “hardware requirements” error message suggests checking to ensure “Auto Graphics API” is checked (it was) and “Rendering Path” to Linear (no effect). Most of the problems (and solutions) are in the Unity “Edit”/”Project Settings…”/”Player”/”Other Settings” menu. Without a single solution, further experiment and diagnosis is required. I understand pink-ness is a symptom of something going wrong in the Unity graphics rendering pipeline, and it is a symptom that can have many different causes. Going online for answers, I found many different problems and solutions for Unity rendering all pink.

devices using opengl es 2.0

There were no error messages upon installation, but upon launch I got a warning: “ Your device does not match the hardware requirements of this application.” What’s the requirement? I didn’t know yet, but I got a hint when I chose to continue anyway: everything on screen rendered a uniform shade of pink.

devices using opengl es 2.0

Then I could build my *.apk file which I could install on my Fire TV just like introductory Android Studio projects.

devices using opengl es 2.0

Since Bouncy Bouncy Lights was a very simple Unity project, there were no problems upgrading. Loading up Unity Hub, I saw that Unity had recently released 2021 LTS so I thought I might as well upgrade my project before installing Unity Android target platform tools. I don’t know if this will be useful for me personally, but at the very least I could try installing my existing Unity project Bouncy Bouncy Lights on the device. Raspberry Pi and Roku IDK, in comparison, are not. For a home tinkerer, what advantage did they have over a roughly comparable Raspberry Pi Zero? I didn’t have a good answer for Roku, but I have a good answer for Fire TV: because it is an Android device, and Android is a target platform for Unity. This was an entertaining diversion in its own right, but during the update and Android Studio onboarding process, I kept thinking: why might I want to do this beyond “to see if I could”? This was the same question I asked myself when I investigated the Roku Independent Developer’s Kit just before taking apart some Roku devices. I dug up my disassembled Fire TV Stick (second generation) and it is now back up and running again.






Devices using opengl es 2.0